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GL Galore 1.1 (21.05.2017)[OS3 FPU, OS4, ...] https://forum.amiga-resistance.info/viewtopic.php?f=70&t=3422 |
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Autor: | HelmutH [ 07 Jun 2015, 17:44 ] |
Betreff des Beitrags: | GL Galore 1.1 (21.05.2017)[OS3 FPU, OS4, ...] |
07.06.2015 GL Galore 1.0 [OS3 FPU, OS4, MOS, ...] Das neue GL Galore-Plugin läutet eine Zeitenwende ein, denn damit ist nun endlich eine hardware-gestützte 3D-Programmierung mit Hollywood auf Basis von OpenGL® möglich. |
Autor: | HelmutH [ 21 Mai 2017, 11:25 ] |
Betreff des Beitrags: | GL Galore 1.1 (21.05.2017)[OS3 FPU, OS4, ...] |
21.05.2017 GL Galore 1.1 [OS3 FPU, OS4, MOS und AROS] Änderungen in dieser Version sind: - Change: Updated documentation - New: Added \@2x graphics for high resolutions systems on Windows and Mac OS - New: Added 64-bit builds for Windows, Linux, and Mac OS - New: Added Linux ARM build; note that the Raspberry Pi currently only comes with an experimental OpenGL driver which is disabled by default; to enable it, you need to open raspi-config, go to "Advanced Options", enable it and reboot - New: Added the following functions for polling joystick input through GLFW: glfw.JoystickPresent(), glfw.GetJoystickButtons(), glfw.GetJoystickAxes(), and glfw.GetJoystickName(); these can be useful because there are much more flexible than Hollywood's inbuilt joystick library which is very Amiga-centric and was mainly designed for 1980s-style joysticks - Fix: Cube.hws and MultiDisplays.hws didn't call CheckEvent() - New: Added support for Hollywood 7's new FULLSCREENSCALE mode - New: Added help strings for GL Galore's commands; if you have Hollywood 7, you will now get function help with Hollywood's IDE for Windows and you can also press F1 to open the GL Galore reference; note that you need to copy GLGalore.chm to the "Docs" directory of your Hollywood installation directory for this to work - Fix: glu.Build3DMipmaps(), glu.UnProject(), and gl.GetCurrentContext() were not documented - New: Added Unicode support if Hollywood 7 is available; you can use the new "VanillaKey" event handler to listen to Unicode keys - Fix [Amiga]: GL Galore no longer crashes when started in full screen mode and the GL context couldn't be initialized, e.g. because of missing drivers (reported by Redlion) - Change [Win32]: Flip() uses a different vertical synchronization mechanism now that prevents tearing on some systems - Fix: Plugin initialization code didn't balance the stack after it was done |
Autor: | HelmutH [ 08 Jan 2021, 19:58 ] |
Betreff des Beitrags: | Re: GL Galore 1.1 (21.05.2017)[OS3 FPU, OS4, ...] |
16.03.2020 GlGalore V1.1 Deutsches Handbuch verfügbar. |
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